Game designer · Edenic Era

Alejandro Melian designs the game.

Encounters, gameplay, systems and a human-centric design approach. More than five years building games, having shipped multiple games. I keep on the move, constantly prototyping new ideas and doing game jams. If you are interested in working together, contact me and let's talk.

01 — Shipped

Work & current projects

Released titles across Steam and itch.io. Click the focused card to open its trailer.

Lylyland
Released · Lyly Interactive

Lylyland

A gamified app that walks people to real places. Over eight casual games plus a quest layer built on photos, observation and riddles.

Read the design notes →
02 — Playable & jams

Prototypes & game jams

Design questions answered in code, plus the jam games that shipped on itch.io.

Belowlite key art
Playable build

Mini Rogue

A tabletop roguelike on one thumb — Focus bends the dice, weapons break as they evolve, and your last corpse is waiting on the floor you died on.

Try the prototype →
Wanderfull key art
Playable build

Caravan Defense

The thing you defend keeps moving. Distance from the caravan is the risk dial, and upgrades split between engineering and magic.

Try the prototype →
Gridlite key art
Playable build

QTE Combat

Reaction inside a turn structure: attacks resolve on an isometric grid, but each exchange opens a timed input window.

Try the prototype →
The Last Piece key art
Playable build

The Last Piece

Chess movement with an uncertain outcome — a d6 against defence, and Focus buys the reroll.

Try the prototype →
Flowermonger key art
Playable build

Gnome Garden

Tower defence where the towers are the economy. Ships a blueprint editor for authoring new plants.

Try the prototype →
Salvager key art
Playable build

Sonar Salvage

A crane descends 2,400 metres of dark on a two-minute battery — and the battery is also the lamp.

Try the prototype →
Playable build

Cozy Meadow

A garden that grows into a habitat: harvest-gated unlocks, hybrids, and wildlife that answers what you planted.

Try the prototype →
03 — About

Who am I?

Dedicated and passionate about the world of gaming. 5+ years working in video games.

Experience as a game designer focused on combat design, enemy and boss design, encounter design and game balancing. I have additional experience across multiple areas of game development — UX/UI, pixel art, animation, prototyping, gameplay, production, product management and research — and I taught game design fundamentals as a professor at UTAD.

I understand the pipeline of most departments in games, and I use that knowledge to respect the complexity and necessity of teamwork and cooperation in game development.

Combat designEnemy & boss designEncounter designGame balancingUX/UIPixel artAnimationPrototypingGameplayProductionProduct managementResearchTeaching
Contact
alejandro.melian.r@gmail.com
LinkedIn
linkedin.com/in/a-melian
Currently
Game designer at Edenic Era
Open to
Game design (systems) · combat & gameplay design
04 — Companion

Dress the slime

Most pieces are locked. Explore the portfolio to earn them — every locked swatch tells you what it wants.

Body
Face
Eyes

Click a locked piece to see how to unlock it.

Available for game design roles

Let's build
the game.

Alejandro Melian · Game design portfolio · 2026
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