Leading a lean team consisting of one programmer and one artist, the development of these eight casual titles required comprehensive oversight from concept to deployment. The design philosophy across the entire portfolio prioritized skill, repetition, and engaging retention loops.
Game Design & Balancing: Engineered the core mechanics, tuning difficulty curves, pacing directors, and resource economies to ensure fair but challenging loops.
Production & Scope Definition: Managed the agile development pipeline, establishing clear technical boundaries and feature scopes to ensure consistent, on-time delivery for each title.
Art Direction & Testing: Defined the visual aesthetics—ranging from thematic UI to distinct character biomes—and led rigorous testing to refine hitboxes, multi-touch responsiveness, and input logic.
Modular Systems & Throughput: Developed modular based design systems to reduce game design development, shipping a fully finished game every two to three weeks.
Quest & Narrative Systems: Designed the overarching meta-progression layer to drive real-world engagement. This included mapping out interactive quests that directed players to physical locations to analyze spaces, take photos, and solve riddles to unlock chests and secure partner discounts.
Modular design systemsGame designBalancingProductionScope definitionArt directionQuest & narrative systemsTesting