A child arrives at a magic school where every teacher has been turned into an animal. To turn them back he has to find the source of magic and the evil wizard behind it. A heavily narrative 2D platformer for children aged 9–12, built around minigames that train reading comprehension and vocabulary, and a creature taming system where the creatures help you rather than fight for you.



UX/UI & Art Direction: Established the game’s initial visual and interactive identity, single-handedly creating all 2D game assets, UI/UX flows, and character animations.
Educational Game & Level Design: Transitioned into a core design role within our 7-person team to build the level architecture, environmental biomes, and overall game pacing.
Applied Research & Minigames: Designed a robust suite of minigames in close collaboration with psychologists and educational professionals, heavily utilizing user testing and research to effectively target reading comprehension and vocabulary.
System Design (Creatures): Designed and implemented the companion system, allowing players to tame over 15 unique creatures, unlock cosmetics, and interact with these entities to gain strategic assistance during minigames.
Analytics & Product Strategy: Managed ongoing user testing sessions to iterate on mechanics, while also assisting with product marketing and monitoring player engagement data via Google Analytics.
A team of seven. I came in as the artist and UX designer and made all of the 2D assets, interface flows and character animation, then moved into design — the minigames, the level architecture and the pacing between them.
The research loop is what made the project unusual: minigames were designed alongside psychologists and educational professionals, then run through user testing sessions and revised. I also handled the analytics side, watching engagement data to decide what to iterate on next.