Cusco Paradox is an LGBTQ+ narrative puzzle game about a fox being trapped in the Incan netherworld. A journey of forlorn love and discovery, Atoq the Fox has lost his memories and must delve deep into this world to recover both his memories and his boyfriend. Move the blocks to build a path through the shrines and travel the nether.



Vision & Team Production: Co-defined the game's core vision based on client requirements and assisted in production management, keeping the team organized and aligned throughout a rapid one-month demo cycle.
Puzzle & Level Design: Designed and implemented the spatial block-moving puzzle mechanics and level architecture, alongside building intuitive tutorials to guide the player experience.
Animation & Narrative: Animated character assets and collaborated on the narrative design, helping to shape and execute an introspective LGBTQ+ storyline set within the Incan netherworld.
Documentation & Research: Built the GDD, and ran user research and playtesting on the demo.
My daily pipeline is heavily structured around alignment, iterative momentum, and bridging the gap of a fully remote team. To maintain the frictionless collaboration of a physical studio, I implemented a 'virtual office' approach using Discord, where every team member maintained their own active voice channel.
We kick off with a morning sync to prioritize tasks, and throughout the day, this open-channel setup allows us to drop in and resolve blockers instantly without scheduling overhead. In the afternoons, I pair up with my co-designer to review work and iterate. We close out with a brief end-of-day touchpoint to catch any deviations, allowing me to prep solutions for the next morning.
To anchor this highly active environment, I enforce strict meeting hygiene: I conclude every discussion by verbally summarizing our agreements and immediately post the actionable notes to our group chat for complete visibility.