Alejandro Melian · Game design
In development · Indaga Studios · top-down narrative · hand drawn

The
Calling

A game about unlocking your vocational profile. Play different minigames to generate a profile — a top down hand drawn game heavily focused on narrative elements, filled with a range of different activities and an in-depth choice system. Every action has a consequence.

01

Trailer

Choices compound into a profile
Trailer · Trailer outWatch on YouTube ↗
03

Core loop

01
Play
Work through minigames drawn from a range of different activities.
02
Choose
The choice system runs underneath everything. Every action has a consequence.
03
Unlock
Those choices resolve into a vocational profile — the output of how you played.
04

What I owned

Stakeholder Alignment & Applied Design: Collaborated extensively with the client—a vocational psychologist—through iterative briefings to translate complex psychological frameworks into engaging minigames, ensuring all interactive systems operated strictly within the required clinical parameters.

Holistic Design & Production: Co-defined the overarching project vision and assisted in production management to maintain team alignment. Owned the end-to-end design of puzzles and level architecture, alongside character animation and narrative development.

UX Research & Playtesting: Conducted rigorous, targeted user testing to validate visual readability, narrative impact, and overall minigame efficacy, guaranteeing that the mechanics successfully delivered the intended psychological processes without sacrificing the player experience.

Minigame designPuzzle designLevel designNarrative designUX researchAnimationProduction supportClient collaboration
Discipline
Minigames · puzzles · levels · narrative · research
Platform
In development
State
Trailer out
Studio
Indaga Studios
Client
A vocational psychologist
05

Design problems

Minigames that measure something
Each activity has to be fun on its own and still say something usable about the player for the profile.
Consequence at scale
An in-depth choice system means tracking state across activities rather than inside them.
06

Systems in the shipped game

~/projects/the-calling
Structure
  • Minigame suite across varied activities
  • Vocational profile generated from play
  • In-depth choice system — every action has a consequence
Presentation
  • Top down perspective
  • Hand drawn art
  • Narrative-led framing
07

Team & pipeline

Remote · Discord virtual office

My daily pipeline is heavily structured around alignment, iterative momentum, and bridging the gap of a fully remote team. To maintain the frictionless collaboration of a physical studio, I implemented a 'virtual office' approach using Discord, where every team member maintained their own active voice channel.

We kick off with a morning sync to prioritize tasks, and throughout the day, this open-channel setup allows us to drop in and resolve blockers instantly without scheduling overhead. In the afternoons, I pair up with my co-designer to review work and iterate. We close out with a brief end-of-day touchpoint to catch any deviations, allowing me to prep solutions for the next morning.

To anchor this highly active environment, I enforce strict meeting hygiene: I conclude every discussion by verbally summarizing our agreements and immediately post the actionable notes to our group chat for complete visibility.

08

Postmortem

What we would do differently
Understanding the minigames
The main focus was on players understanding the minigames. If the task is not clear, nothing measured from it can be trusted.
Bias in the profile
There were also concerns about how enjoyment of a minigame, or its visuals, could introduce error margins into the vocational profile — a player may be answering to the presentation rather than the task.