Isometric Turn-Based QTE
HP:
3
Guard:
4
Wave:
1
Enemies:
0
Phase:
Player Turn
Restart
How to play (tap)
Tap an
adjacent enemy
once to select it.
Tap the
same enemy again
to start the attack countdown (
5 → 1
).
During the attack countdown:
Tap on
2–3
: Normal hit (single target).
Tap on
1
: Critical hit (target + two side tiles).
Any other timing or no tap: miss.
Defense:
You start with
4 Guard
(defense charges).
Tap on
4
: Block (spends 1 Guard).
Tap on
3
: Critical defense (block without spending Guard).
At
0 Guard
, only a critical defense (3) prevents damage.
Every
4 player actions
(move or attack), you regain
1 Guard
(up to 4).
Enemy types:
Red/Orange
: normal enemy (moves orthogonally).
Blue/Purple
: diagonal enemy (moves only diagonally, can attack from diagonals).
When an enemy attacks (~1.2s): numbers above them go
1–2 = Prep
,
3–4 = Charge (tap to defend)
,
5–6 = Strike
.