Isometric Turn-Based QTE

HP: 3 Guard: 4 Wave: 1 Enemies: 0 Phase: Player Turn
How to play (tap)
  • Tap an adjacent enemy once to select it.
  • Tap the same enemy again to start the attack countdown (5 → 1).
  • During the attack countdown:
    • Tap on 2–3: Normal hit (single target).
    • Tap on 1: Critical hit (target + two side tiles).
    • Any other timing or no tap: miss.
  • Defense:
    • You start with 4 Guard (defense charges).
    • Tap on 4: Block (spends 1 Guard).
    • Tap on 3: Critical defense (block without spending Guard).
    • At 0 Guard, only a critical defense (3) prevents damage.
    • Every 4 player actions (move or attack), you regain 1 Guard (up to 4).
  • Enemy types:
    • Red/Orange: normal enemy (moves orthogonally).
    • Blue/Purple: diagonal enemy (moves only diagonally, can attack from diagonals).
  • When an enemy attacks (~1.2s): numbers above them go
    1–2 = Prep, 3–4 = Charge (tap to defend), 5–6 = Strike.